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Q: Are there any other guidelines to playing other than
   in the rules on the site?

A: In the rules you can learn everything there is to know
   about the game, or at least I think so. However, and
   knowing that there are always unanswered things, I am
   available for any question you may have. 

Q: Are there any suggestions or strategies to be utilised when selecting a type of play? A: When selecting a type of play you should know what the effects of that style are. For example, if your avg. passing ability is lower than the opponent's, then you should use a style that enhances that ability. The side effect is that it will also lower another ability, so make sure you're not covering one hole by making another. Basically, by studying the opponent and comparing him to your team, you can find out which is the best style. Of course you're assuming that the other player won't change his tactics.
Q: What about the simulation? How does it work? How do the players match up in the simulation? A: The simulation is pretty straightfoward. It uses 9 field areas that match the playing positions and all it does is compare two players at a time and decide what to do next based on that comparison. The value the simulator uses is an average of the player abilities (30%), the player speed (20%) and the main ability for that position (50%). For example, when comparing the home defender with the away attacker, the simulator will use TK as the main ability for the defender and SH for the attacker.
Q: Does the player with higher points always win or is it simply random ? A: None of the above. When comparing two players a statistical formula is used, which means that if player A has a comparison value of 80 and player B has a value of 40, and if they faced each other 120 times (80 + 40), player A would win 80 times and player B 40 times. Of course, in one game, player A can beat player B everytime but that doesn't mean that he will always win. And it's also not random because their abilities are taken into account when deciding who wins.
Q: How are things like injuries decided ? A: Injuries are decided randomly, pure and simple. Every team has a certain probability of having one player injured, and that value is equal to all teams. Who gets injured is another story, it's not random. A player with lower FI is more likely to get injured, so once again we are working with probabilities.
Q: Is there any way by which the speed of the player improves? A: No, speed never increases. It only decreases as the player gets older.
Q: Does the player's foot preference play any part in the simulation ? A: Yes it does. When a player plays his side, he has a small bonus added to his abilities. Foot=L should play left, foot=R should play right and foot=B should play center.

Q: What is Cash on Hand?
A: COH is the amount of cash you have.
 You pay the wages from COH,
 the budget is added to the COH every season,
 the win prize is added to the COH and so are any other prizes you receive. 

Q: How does fitness affect a players ability? A: Fitness affects the players abilities exponentially. The more tired a players gets, the poorer he'll perform. As a basic guideline, try to keep player fitness above 90.