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The Rules

The League



1. The following structure will make a season
pre-season
Teams release/sign players
league
Teams play league rounds (one or two per week - see Calendar)
cup
All 16 teams in the league will play the cup

2. Cup will be played after league is over, with all 16 teams facing
each other in knock-out games.
( random draw will de done once the league is over)

3. Free players signing may only be done during the scheduled transfer windows.

4. Title will be decided using the following order:

Points
Goals scored
Goals diferencial
Wins
Random draw

The league prizes are:
Winning the league.....NSL League Trophy
Winning the Cup.........Nova Cup Trophy
Top Goal Scorer.......Golden Boot Trophy

The Team

1. Cutting, trading players from the roster, and signing new ones can only be done
during the scheduled transfer windows.

Managers if they wish could issue a press release
(will be posted on the NSL Newspaper page) .

2. If a manager drops out, the team will be managed by the software until a
new manager takes over the existing team.

3. Maximum of players in a squad will be 18. If any team has more than 18 players
when round 1 is played, they will be cut randomly by the software.
.
4. There will be a 20% chance of injury on every game played.
The fitness loss will be as follows:

80% of the injuries: 10 fitness points
15% of the injuries: 20 fitness points
5% of the injuries: 30 fitness points

Players will recuperate 5 to 10 points per round if they don't play or
train (this will be applied before the game).
Injuries will be applied after the game, thus no substitution is required.

5. All players will return to 100 fitness during pre-season.

6. To manage the team the manager has to post orders. To do that just
send me an email with the line up.....training orders....etc....etc....for every game

At the begining of every line up you have to put in your team name.
After that you may specify any amount of instructions you see fit.


Team Name: [write team name here ]

Team Lineup
(position followed by the player number )

Example:
GK23
DR54
MC123
AL452
.........
..........


There are 10 positions where any player can play:

goalkeeper (GK),
defense right (DR), defence center(DC), defence left (DL), 
midfield right (MR), midfield center (MC), midfield left (ML),
attacker right (AR), attacker center (AC), attacker left (AL),


Team Tactics
(tactics code)
Example:
AT

tactics codes are:

(NM) Normal ( by default ) ]
(DF) Defense: Tackle per player +10%, Shoot per player -10%
(AT) Attack: Tackle per player -10%, Shoot per player +10%
(MD) MidField Dominance: Pass per player +10% Tackle and Shoot per player -5%
(OD) All out defense: Tackle per player +15%, Shoot per player -15%
(OA) All out attack: Tackle per player -15%, Shoot per player +15% ]

Team Training
ability to train, followed by the player number
Example:
tk78
ps44
........

(note: players in the lineup will not be trained)

Allowed Training Abilities:
keeping(kp), tackling(tk), passing(ps), shooting(sh)

Team Management Instructions
Allowed actions are:

Sign player (Sn),
Renew players contract (Rn),
Cut player from roster(CT)
Maximum contract length for player signed from Free Players is 5 years.
Contracts can only be renewed for a maximum of 2 years.

Sn xxx (n = contract length, xxx = player number)
Rn xxx (n = contract length, xxx = player number)
CT xxx (xxx = player number)

Example:
S3 106 (meaning, sign player #106 with a 3 year contract)
R1 44 (meaning, to renew player #44 for 1 year)
CT 215 (meaning, to release from team roster player #215)


(Example of a line up / tactics / training......)

Super Spurs F.C.

GK35
DC33
DC42
DL22
DR46
MC56
MC96
ML26
MR39
AL62
AR11

AT

KP89
TK78
SH87
PS100
PS110



7. Every manager will be required to provide a Team Name, a Stadium Name,
his/her Name and a valid Email Address. Optionally he/she can provide a Team Logo
which consists of a GIF file (80x80 pixels, 256 colors).

- A team can play with no more than 11 players and no less than 7 players.
- Managers can position their players any way they want (exception: managers
can only use one goalkeeper).


- If a team has less than 7 or more than 11 players they will lose any
game they play by 3-0. If both teams have less than 7 or more than 11
players then the score will be 0-0 but it will be considered a loss for
both teams.

8. No manager may train more than X players per week, where X is
the diference between the total number of players in the roster
and 11 (if team has 16 players then the manager can only train
up to 16-11 = 5 players per week).

The Players

1. Improvements will occur only by training.
Managers may train the following abilities:

Kp (keeping)
Tk (tackling)
Ps (Passing)
Sh (shooting)

If no training orders are submitted before any round is played, no training
will occur for that round but players who do not play or train will recover some lost fitness points.

Players will get tired by training, just like they do by playing.
Players that have a fitness level below 40 will not improve by training.

2. Players age will range between 18 and 29. When they reach 30 they
will retire, if they're free agents, will be replaced by a younger player.
If a player is playing for a team, he will not renew his contract after the
age of 29.

3. The abilities players use during the game will be related to the
position they're playing in:

goalkeepers use keeping and speed.
defenders use tackle and speed.
midfielders use passing and speed.
attackers use shooting and speed.

An average of all a player's combined ability scores will be used during the game, as well.

4. Every player has a set of abilities, they are:

- Age, varies from 18 to 29 years old.
- Foot, The side of the field he feels comfortable in (B = center).
- Kp, Keeping - how well a goalie he is.
- Tk, Tackling - how easily he steals the ball.
- Ps, Passing - how good his passes are.
- Sh, Shooting - how easily he scores goals.
- Sp, Speed - how fast he is.
- Fi, Fitness - influences his other abilities.
- Training, is the ability being trained.
- Rating, is his performance rating.
- Wage, is his wage value.
- Length, is his contract length.
- Wants, is the value he wants to renew his contract.

5. A player will lose fitness, according to his age, for every game he plays:
- below 24 years, players lose 1-2 fitness points per game.
- 24 to 26, players lose 2-3 fitness points per game.
- 27 to 29, players lose 3-4 fitness points per game.

Players will lose speed as they get older.
Players older than 21 will lose (21-Age) points of speed every season.

The Finance

1. Every team will have a yearly financing of 20.00

2. When a team signs a new player they will pay the value
the player wants plus a signing bonus, as explained:

Signing Value = wants + [wants * (n / 10)]
where n is the number of years of contract

3. For a player to renew a contract, the team will have to meet his demands.

Player demands = wants

4. Maximum contract length is 5 years.
maximun renew contract is 2 years.

5. Everytime a team wins a game the "cash on hand" will increase by 0.1 &
League and Cup winner will get 0.5
second place league and cup will get 0.2